windhelm bridge overhaul

Areas directly outside the southern walls and dock gate were left alone, in order to minimize compatibility issues with exterior expansion mods such as Windhelm Bridge Overhaul, Windhelm Exterior Altered, and Windhelm Dock Pathways. +Moonlight Tales - Werewolf and Werebear Essentials; 141. +Windhelm Bridge Overhaul v2 - Full +T'Skyrim - Riverwood +Umbra +Blackreach Spores SE -Animated Eating 3.1 +Causal.Bow.Animation.B +Hvergelmir's Aesthetics - Beards +Archery Gameplay Overhaul +Ancient Pottery +Hvergelmir's Aesthetics - Brows +Cathedral Water Overhaul - Deep Colors CTD when I enter Windhelm or Markarth. *Audio Overhaul Skyrim - WACCF and LotD Patch.esp esp; 50. It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge. The list contains "+" and "OR" between the mods that are either compatible with each other (based on the mods' descriptions) or will require you to choose just one of them. Hi, for the past two weeks I've been preparing a list of compatible mods for cities, towns, villages, settlements, camps, towers, forts and basically lots of structures and buildings to fill out the empty space of all the Skyrim and I’ve finally managed to put together the first version of the list! Makes the Windhelm bridge less dull and boring. Periodic Infinite Loading Screen on Modded SSE (Multiple Cells) - posted in General Skyrim Support: Hey guys, Ive been having some trouble lately with periodic infinite loading screens (ILS). Free 3, free. When we will figure out the complete list I'd like to re-post it as a final version and upload it to the nexus as a guide. Added 000. Why haven’t you tested all these mods yet? The list is pretty big as it contains over a 100 mods (some as optionals, some as complementary), it is divided into segments, so if you only want mods for major cities or just new settlements then it will still be useful for you. (radiant) 5. in Dragonsreach). Best to create a new post or PM me when you find something. 73 49 Windhelm Bridge Overhaul.esp holidays.esp owncivilwar.esp point the way.esp 74 4a The Great City of Dawnstar.esp tgro - enemies of skyrim (v4.57).esp 75 4b TKAA.esp 76 4c Populated Cities Towns Villages Legendary.esp 77 4d ExpandedWinterholdRuins.esp riverwoodanew.esp 78 4e playerhousewlibrary.esp 79 4f JK's Riverwood.esp image. Thanks! Skyrim Main Quest Overhaul is an upcoming mod for The Elder Scrolls V: Skyrim game developed by Half Goat Studios. Raven Rock Enhanced + Simple Raven Rock Expansion. How is FPS?). Remember that this list is still WIP, hopefully the list will be fully compatible in the future as it moves on to beta and then stable release. Image Windhelm Docks Pathways At Skyrim Nexus - Mods And Community. NPC sometimes stuck there. Message to Whiterun: Deliver an axe to the Jarl of Whiterun. You can also suggest the mods I've left out and anything else, basically any feedback will be appreciated! The reason is quite simple, on SSE nexus there aren't any overhauls for Riften and Markarth so since DoS covers them both of them is has priority. Image Windhelm Bridge Overhaul At Skyrim Nexus - Mods And Community. The Elder Scrolls games have always been known for their vast, immersive worlds, open-ended gameplay, and gripping storylines. Maybe the old v.conflicted with something, maybe a file was corrupt. +Windhelm Bridge Overhaul - Minus Guard Area WITH Tents; 138. The Skyrim Main Quest Overhaul is a mod project dedicated to improving the dramatic pacing, character development, and dialogue of Skyrim’s central questline to create a more immersive and interactive experience.. I havent tested this mod when the Civil War is taking place. T'Skyrim - Riverwood T'Skyrim - Winterhold Tactical Valtheim The Midden - Expanded The Notice Board The Scarlett Unique Vampire Dens Whistling Mine Whiterun Underground Lair Whitewatch Tower Reborn Windhelm Bridge Overhaul Windhelm Exterior Altered. Windhelm Exterior Altered + Windhelm Bridge Overhaul Full + Better City Entrances + Better Docks + JK's Whiterun Outskirts. Image Skyrim - Windhelm Symbol (White) | … But looking at your list I already want to add several mods to my merge. All the rest of the cities work fine. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Spoted a few cool mods I didn't know about, thank you! So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. That's a lot of linking to do. 1. Will definitely be replacing Notice Board for me. :D ), Nice find on Missives. +Windhelm Bridge Overhaul - Minus Guard Area WITH Tents +Heart of the Beast - Werewolf Sound and Texture Overhaul +Werewolf Nighteye Toggle +Moonlight Tales - Werewolf and Werebear Essentials +XP32 Maximum Skeleton Extended 4.51 +NVAC - New Vegas Anti Crash +Crash Fixes v12 - Beta +Footprints +Disabled Ranged and Magic KillCams +Bug fixes The journey from ill-fated prisoner to hero of prophecy will no longer be a meteoric rise to godhood, but rather a hard-fought battle filled with choices, consequences, victories and defeats. Windhelm Bridge Overhaul Removes all the flora and snowdrifts from the bridge, removes flora from the rockcliff near the entrance to Windhelm City (dead shrub and tree vine mapel), also removes a few CWrubble. I'm using Mod Oragnizer 2 and editing the .ini file using that but I can't seem to find it. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Interesting NPCs Visual Overhaul Added 000. Copyright © 2021 Robin Scott. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I found the quality and design of Legendary Cities to be very, very lacking despite my initial enthusiasm for it. So far (alpha state) this list is mostly for testing as we need to test compatibilities between various mods, although some segments of the list (like CITIES and TOWNS) should be safe to use already, the settlements and addons are the ones that will give us the most problems. Yeah. Didn't notice any major clipping. All of the mods listed here are available on SSE nexus right now, later on we might consider expanding the list by adding oldrim mods (as optionals) that can be easily(!) [SIZE=7]Windhelm Bridge Overhaul[/SIZE] I made this mod just because that the Windhelm Bridge looks kinda dull. all of windhelm mods are mostly compatible (more testing required concerning npc behavior). 137. Skyrim: free in house views15k 15,988 views. *Immersive Sounds - Compendium.esp esp; 51. T'Skyrim - Whiterun - I'd actually prefer T'Skyrim - Whiterun but since there's no modular for Dawn of Skyrim we have to stick with it OR remove Whiterun from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with T'Whiterun, JK's Whiterun - there's no modular for Dawn of Skyrim so we have to stick with it OR remove Whiterun from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with JK Whiterun, Kato's Ivarstead - currently hidden by author due to editing, will revisit when it comes out again, Open Cities Skyrim - too much compatility problems with this many mods, Holds the City Overhaul - it's still work in progress so there's no modular version, will revisit once it's complete, The People of Skyrim - my main concern with this mod is that it doesn't forward DLC changes, it would need to be edited manually to be safe to use, Expanded Towns and Cities - SSE version only contains Darkwater Crossing and Riverwood, which we have already covered, it will most likely feature on the list when the version will be more advanced, Better Cities - Solitude and Whiterun - there's no modular for Dawn of Skyrim so we have to stick with it OR remove Whiterun nad Solitude from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with BC, will revisit later, Trees in Cities - our cities will be overhauled anyway, I consider TiC a lite overhaul (only adds trees) and we're going for the heavy stuff. Joining the Stormcloaks: Prove yourself worthy of being a Stormcloakrebel. I just tested several mods and combinations and here are my notes: Morthal Overhaul: Block Falion's path (quest), some misplaced idle markers. 2. I strongly recommend using MO2 as your mod manager because of the amount of mods provided in this list. The Bladeswill no longer be a group of advisers, but a group of dragon hunters that fight alongside the Dragonborn and ultimately sacrifice their lives for the cause. * I have tried opening it in the Creation Kit and it crashes that as well. The powerful open-source mod manager from Nexus Mods. Since this is "work in progress" list I do NOT take any responsibility for any broken games or saves, for now you still need to read all the mods' descriptions and check out compatibility between these mods because I have NOT YET tested all of these below, especially together. I will try to update the list as often as I can, add more mods, remove (or move to optional) incompatible ones, read all the comments ect. - Windhelm Sub-Merged ESP: EW_GQ_Dunmerification, hjerimtnf, SNOW CITY 7, SNOW CITY - RS Patch, Windhelm Bridge Overhaul, Windhelm Lighthouse, WindhelmFRGeneric, WindhelmMilitaryEnhancement; edits … Very detailed list! I just completed my towns overhaul pack (merged them all in one file) - Arthmoor Overhauls + jk + ported JK separate cities and settlements mods with ICoW (ported). Battle for Whiterun: Take Whiterun in the name of the Stormcloaks. It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge. I've been modding Skyrim since release. Other useful information about this game: This mod might be the most important in your vanilla + modlist… An idea for Elder Scrolls 6; Creation Kit … Ok, so every time I fast travel to Windhelm or near the docks I CTD , I then go back outside at the stables and find that the bridge is missing with a big red exclamation mark in the middle. Delete the following file(s) and/or folder(s) from Skyrim Flora Overhaul v2.5b: ... Whiterun & Windhelm and a couple of forts. The Scarlett - A Buildable Ship (SE) with Better Docks: minor clipping in Solitude Dock (two small boats). I have never have noticed anyone disappear from Whiterun in my games. "Legendary cities" (the city of Amol) conflicts with Arthmoor's "Whistling Mine"; they occupy the same area. 3. You can add: Old Hroldan Ruins](https://www.nexusmods.com/skyrimspecialedition/mods/10134) to the list. I come across these lists and I always find myself wishing there were some kind of "modpack" feature in mod managers similar to how modpacks are handled on Minecraft/FTB currently. Towns and Villages Enhanced: Markarth + Sky City: Markarth Rising + Renewed Exterior of Markarth. This is alpha release the list is still (WIP) "work in progress" and it will require time to be fully compatible with all the mods featured. All rights reserved. It was SMIM v1.49. Windhelm Bridge Overhaul at Skyrim Special Edition Nexus ... Skyrim: Windhelm Stables - The Unofficial Elder Scrolls ... Hall of the Dead (Windhelm) - Skyrim Wiki https://www.reddit.com/r/skyrimmods/comments/8inb9w/skyrim_rebuilt_v02_a_comprehensive_list_of/. Hit FPS though (-5 with only these mods installed). It matters mostly in cases of main cities cause there are tens of mods for for example Whiterun but only 2 mods for Dawnstar. 4. Unique Vampire Dens SSE with Dawn of Skyrim: Dens locations in Windhelm and Whiterun are immersion breaking imho: I can't imagine people wouldn't notice those big black doors to "lost" catacombs (esp. Wow! Press question mark to learn the rest of the keyboard shortcuts, https://www.nexusmods.com/skyrimspecialedition/mods/4155, https://www.nexusmods.com/skyrimspecialedition/mods/9303/, https://www.nexusmods.com/skyrimspecialedition/mods/10134. Why is Dawn of Skyrim the main mod in this list? So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. Windhelm Bridge Overhaul.esp TakeNotes.esp Real Roads.esp HeljarchenFarm.esp RentMyHouse.esp Prometheus_No_snow_Under_the_roof.esp ETaC - Complete CRF Patch.esp PumpingIron.esp SpellResearch.esp FollowerPotions.esp Dual Wield Parrying_SKSE.esp CFTO.esp CFTO-CoveredCarriages.esp AHZmoreHUD.esp AMatterOfTime.esp LessIntrusiveHUD.esp SMQO presents an alternate, extended version of the original main quest, focused on expanding the role of the Blades and the Thalmor, and offers a more in-depth campaign against the dragon threat. Better Docks and The Scarlett: minor clipping in Solitude Dock (two small boats). Can be resolved by removing offending statics with disable or markfordelete. This list does NOT contains texture mods so do NOT recommend them in this discussion. I will eat my hat from excitement. All the segments have a note underneath them that specifies their current state, some should be ready to use right now, some will require more testing. *Audio Overhaul Skyrim.esp esp; 48. After the eruption of Red Mountain, many Dunmer fled to Windhelm and settled in an area known as the \"Snow Quarter.\" The area has since been renamed the \"Gray Quarter,\" as all of the Dunmer have congregated in this area. * I have also tried disabling a few mods that I though could have been causing the problem, but to no avail. NPC sometimes stuck there. Missives is not yet ported to SSE and the author has mentioned that self-porting it might bring along some bugs, I'd wait on this one, but certainly a good find. Windhelm Bridge Overhaul Removes all the flora and snowdrifts from the bridge, removes flora from the rockcliff near the entrance to Windhelm City (dead shrub and tree vine mapel), also removes a few CWrubble. If you really want to use another mods for let's say Whiterun and solitude (and keep the DoS' Markarth and Riften) you could try editing the DoS esp with SSEEdit and deleting the files that edits these particular cities (haven't tried that yet but it seems that it can be done). Can cause serious FPS drops. Tactical Valtheim is a redesign of Valtheim Towers into Valtheim Keep. :), Looks like you're using new Reddit on an old browser. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. I can only think of one possible exception. No, but i have relationship dialogue overhaul installed. Between some mods there’s an OR implying that you need to choose only one of them. Didn't notice any major clipping. Windhelm Bridge Tweaks Windhelm Docks Pathways Windhelm Enhanced - 500 Companions Wall Windhelm Enhanced - HD 4K Grey Quarter Flags Windhelm Lighthouse Windhelm Nonsense Flora Remover Winterhold Restored Wuuthrad 1H Yet Another Whiterun Tree Overhaul Ysmir ENB Zim's Dragon Improvements Zim's Dremora Improvements Radiant Quest Markers Windhelm Exterior Altered - requires cleaning in xEdit (Undeleted Records: 34). Good damn bloody well done! Main Files — Skyrim Sewers 4.15. I believe it might be something to do with JKs skyrim, however, i tried disabling it and all its patches, game still crashes with JKs skyrim disabled, when I try to enter those 2 cities. Thank you a ton! Goddamnit, I was just about to start a LotDB run with all the quest mods and now I'm concidering doing this instead. About to set out and wanted to test Windhelm again and sure enough - bam. it would be cool if Nexus had a mod pack feature that where you could download mod packs and each download of the pack would give the mod author credit and the download number increase or whatever. Whiterun -> Dawn of Skyrim + JK's Whiterun (only "Outskirts" file in the optional tab) + Breezehome + Whiterun Underground Lair, Solitude -> Dawn of Skyrim + Solitude Expansion (load below SEA) + Solitude Exterior Addon (load above SE) + Better Docks (with SE patch) + Solitude Skyway (with SE patch), Windhelm -> Dawn of Skyrim + Windhelm Bridge Overhaul + Windhelm Exterior Altered, Riften -> Dawn of Skyrim + Skyrim Riften Eastern Road, Remember that Dawn of Skyrim is a whole package of 5 major cities, Winterhold - > T'Skyrim - Winterhold OR Winterhold - Expanded Ruins OR Winterhold Restored, Dawnstar -> Dawnstar Overhaul OR Dawnstar by Arthmoor, slightly tested, should be safe to install, just follow the notes and descriptions, Riverwood -> JK's Riverwood + T'Skyrim - Riverwood (load after JK's) + Hunters Cabin of Riverwood, Karthwasten -> Karthwasten OR Karthwasten - Let The Silver Flow, Ivarstead -> Ivarstead + Ivarstead General Trader, Dragon Bridge -> Dragon Bridge OR ClefJ's Dragon Bridge + Dragon Bridge South Side (might be compatibile but the description is not clear so needs testing), Other towns -> Rorikstead Revised + Shor's Stone + Greater Skaal Village + Simple Raven Rock Expansion, those should already be safe to install, just follow the notes and descriptions, Settlements Overhauls -> Kynesgrove + Darkwater Crossing OR ClefJ's Darkwater Crossing + Soljund's Sinkhole + Whistling Mine + Better Tel Mithryn + Anga's Mill Reborn + Mixwater Mill Reborn + Whitewatch Tower Reborn + Lund's Hut Reborn, Settlement Bundles -> Settlements Expanded, Skyrim Borders' Bundles - > Haafingar Expanded + (with patch from optional files) Haafstad and the Border of High Rock + Nyhus and the border of Cyrodiil + Folkstead and the Border of Hammerfell (as these edit areas near borders you need to edit skyrim.ini in Documents, at [General] tab add the line - bBorderRegionsEnabled=0 ), New settlements -> Elvenwood + Overstead + Provincial Courier Service + Stonecrest City Reborn + Solstheim - Skaal Fishing Camp + Solstheim Lighthouse + Lyngwi - A Nordic Village + Snow Creek - Town Mod + ClefJ's New Amberguard + Keld-Nar + Salt Mines of Skyrim + Granite Hill + Gavrostead + ClefJ's New Amberguard + Helarchen Creek, New settlement-like player homes -> Blackthorn + Mornfallow Manor + The Scarlett + Skyfall Estate + Elysium Estate + Bathing Beauties - Luxury Suite + Ebonvale Settlement + Riverside Lodge + Dragonborn Village + ClefJ's Destrier Mill and Winery, Bandit camps -> Tactical Valtheim + Redoran's Retreat Reborn + Silent Moons Reborn + Bleakwind Basin Reborn, a lot of new settlements, will probably need to reduce the amount once the testing is done, some of them already have notes about compatibilities, but there'll probably be more conflicts when installing all of them, needs testing, Sky Haven exterior -> JK's Skyhaven forge + Sky Haven Temple - Gardens (with patch), Interior - Sky Haven Temple Restored And Expanded OR Sky Haven Temple Armory Overhaul OR Sky Haven Temple - Interior Overhaul, Bards College -> Ennet's Enhanced Bards College, High Hrothgar -> HighHrothgar ShelterS and Hotspring + High Hrothgar - Dragonborn's Quarters, College of Winterhold -> Magical College of Winterhold + The Midden - Expanded, The Companions -> Jorrvaskr Player Quarters, Dark Brotherhood -> Complete Dawnstar Sanctuary Overhaul, Dawnguard -> Palaces and Castles Enhanced covers DG Fort, should be pretty safe to install as these overhaul factions' HQ only but still needs testing, Interiors -> Palaces and Castles Enhanced + Distinct Interiors, If you'll use Opulent TG install a modular version of DI without TG and ragged flagon interiors, If you'll use Elianora's Breezehome install a modular version of DI without breezehome interior, Hideouts -> Hidden Hideouts of Skyrim + Hidden Hideouts of Skyrim City + Outlaws Refuges, Chimneys -> Farmhouse Chimneys OR Skyrim Chimneys (needs testing to see which one works better with other mods, place the esp after all the town/building mods), War -> Navies of Skyrim + Skyrim Battle Aftermath + Man Those Borders + Hold Border Banners, Other -> Skyrim Sewers 4 + Bring Out Your Dead + Bells of Skyrim + The Notice Board + Better City Entrances + Fences of Skyrim, watch out when installing addons, while most of them should be safe to use with town mods some of them will probably conflict with each other, needs testing, Keld-Nar conflicts with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) - only use one of these. Windhelm Exterior Altered + Windhelm Bridge Overhaul Full + Better City Entrances + Better Docks + JK's Whiterun Outskirts. I'll look into it when I get home thanks! Same freeze crossing the bridge. Compatible with Better Docks. *DBM_AOS_Patch.esp esp; 49. Granite Hill and Gavrostead reported to work with each other, Removed Legendary Cities for the time being, New section Conflicts with other mods created - Keld-Nar conflict with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) added, Added Helarchen Creek and Old Hroldan Ruins, Corrected the instruction to edit bBorderRegionsEnabled=0, Improved a description of Distinct Interiors modular versions, Added more Winterhold options, although T'Skyrim is still recommended, Removed Unique Vampire Dens due to conflicts with DoS and weird dens' locations, Removed Glorious For Dawnguard due to USSEP issue. It took a little bit but I finally figured it out! image. I have no interest, nor plans for Oldrim version. Skyrim’s central plot, while fun … Subjective opinion, which is always obvious, but mostly on the development of the mod, it's compatibilities, used resources. Better Docks place small boat near Solstheim ship in Windhelm Docks. Dust Effects by HHaleyy Added 000. In a future I hope we can provide a fully compatible list but for this to happen I need your feedback on these mods either from your own knowledge or experience. [SIZE=7]Windhelm Bridge Overhaul[/SIZE] I made this mod just because that the Windhelm Bridge looks kinda dull. Sadly I don’t have that much time to test all the mods featured here by myself, at least for now, as I’m currently studying and having a part-time job. The future goal is to provide a complete and fully compatible list but for this to happen I need your feedback on these mods either from your own knowledge, experience or testing. Glorious Doors of Skyrim (GDOS) SE all of windhelm mods are mostly compatible (more testing required concerning npc behavior). 360 Movement Behavior SE Added 000. Better Docks place small boat near Solstheim ship in Windhelm Docks. Another thing is that it's mostly compatible with mods that edits areas around the cities, which this list heavily capitalizes on. +NVAC - New Vegas Anti Crash; 143. This is A M A Z I N G! Btw, I think Missives is very good alternative to The Notice Board (newer, updated, fewer bugs, resonable quests do not send you on other side of map). *Audio Overhaul Skyrim - Immersive Sounds Patch.esp esp; 55. converted by those interested, but I'd like this list to be completed "independently" of Oldrim. *Qw_WACCF_ISC Patch.esp esp; 54. Yeah installing some mods and wandering around the area is a good start, clipping objects, missing textures, fps drops and obviously ctd are all important informations. No idea but testing without it and with the new 1.59 v in place I'm able to cross the bridge. Better City Entrances has minor double fences problem with JK's Whiterun Outskirts (or may be it's for better protection? Reasons as to why vary depending on who is spoken to within the city. +Crash Fixes v12 - Beta; 144. +Heart of the Beast - Werewolf Sound and Texture Overhaul; 139. Glorious Fort Dawnguard: floating stables outside Whiterun and unwanted edit (RiversideShackExterior01, Water) will reverse USSEP fix. Liberation of Skyrim: Drive the I… "Settlements Expanded" also covers whistling mine, which is not as good as Arthmoors imo, but offers a patch for Amol in the optional files. Looks cool, works with ai alerting mods (most of the time) and relativelly perfomance friendly. One question, bBorderRegionsEnabled isn't showing up in my skyrim.ini? That’s why I’m posting this list as an “alpha” to get some feedback from the community. +Werewolf Nighteye Toggle; 140. Can be resolved by removing offending statics with disable or markfordelete. +Footprints The + and OR between the mods are either compatibilities based on the mods' descriptions or just on my assumptions! Tactical Valtheim SSE BASH. Legendary Cities removed for the time being. Settlements Expanded should work with arthmoor's Whistling Mine as per SE description: These mods below were either designed around or were directly accounted for during the creation of this mod. +XP32 Maximum Skeleton Extended 4.51; 142. Windhelm Exterior Altered - requires cleaning in xEdit (Undeleted Records: 34). The Jagged Crown: Find this crownfor Ulfric Stormcloak. Post: "Floating snow at Morthal bridge and a few in Windhelm glitch" specifically for the game The Elder Scrolls. *DBM_ISC_Patch.esp esp; 52. Depths of Skyrim, An Underwater Overhaul SSE Added 000. Edit: Almost forgot to save the bloody thing didn't I!! Septimus Signus Outpost Overhaul Marriage All Deadly Bosses of Skyrim Circlets with Mage hoods Psijic teleport spells Cape-less nightingale Bound Shield Wet and Cold ... My game absolutely hates going over the windhelm bridge. Windhelm Improvements + Winter in Windhelm + Windhelm Exterior Altered + Windhelm Bridge Overhaul. *Qw_ISC_CRF Patch.esp esp; 53. Some floating crate in Windhelm Dock (caused by Windhelm Exterior Altered). Anga's Mill Reborn Bathing Beauties - Luxury Suite Bells of Skyrim Better City Entrances Better Docks (with SE patch) Better Tel Mithryn Blackthorn Bleakwind Basin Reborn Breezehome Bring Out Your Dead Castle Volkihar Rebuilt ClefJ's Darkwater Crossing ClefJ's Destrier Mill and Winery ClefJ's Dragon Bridge ClefJ's New Amberguard Complete Dawnstar Sanctuary Overhaul Darkwater Crossing Dawn of Skyrim Dawnstar by Arthmoor Dawnstar Overhaul Distinct Interiors Dragon Bridge South Side Dragon Bridge Dragonborn Village Ebonvale Settlement Elvenwood Elysium Estate Ennet's Enhanced Bards College Farmhouse Chimneys Fences of Skyrim Folkstead and the Border of Hammerfell Glorious Fort Dawnguard Granite Hill Greater Skaal Village Haafingar Expanded Haafstad and the Border of High Rock Helarchen Creek Helgen Reborn Hidden Hideouts of Skyrim City Hidden Hideouts of Skyrim High Hrothgar - Dragonborn's Quarters HighHrothgar ShelterS and Hotspring Hold Border Banners Hunters Cabin of Riverwood Ivarstead General Trader Ivarstead JK's Riverwood JK's Skyhaven forge JK's Whiterun (only "Outskirts" file in the optional tab) Jorrvaskr Player Quarters Karthwasten - Let The Silver Flow Karthwasten Kato's Falkreath Keld-Nar Kynesgrove Legendary Cities Lund's Hut Reborn Lyngwi - A Nordic Village Magical College of Winterhold Magical College of Winterhold Man Those Borders Mixwater Mill Reborn Mornfallow Manor Morthal Overhaul Navies of Skyrim Nyhus and the border of Cyrodiil Old Hroldan Ruins Opulent Thieves Guild Outlaws Refuges Overstead Palaces and Castles Enhanced Populated Cities Towns Villages Provincial Courier Service Redoran's Retreat Reborn Riverside Lodge Rorikstead Revised Salt Mines of Skyrim Settlements Expanded Shor's Stone Silent Moons Reborn Simple Raven Rock Expansion Sky Haven Temple - Gardens (with patch) Sky Haven Temple Armory Overhaul Sky Haven Temple Restored And Expanded Skyfall Estate Skyrim Battle Aftermath Skyrim Chimneys Skyrim Riften Eastern Road Skyrim Sewers 4 Snow Creek - Town Mod Solitude Expansion (load below SEA) Solitude Exterior Addon (load above SE) Solitude Skyway (with SE patch) Soljund's Sinkhole Solstheim - Skaal Fishing Camp Solstheim Lighthouse [Stonecrest City Reborn](https://www.nexusmods.com/skyrimspecialedition/mods/9303/? Audio Overhaul Skyrim - Windhelm Symbol ( White ) | … 137 N G why. Of Skyrim the main mod in this menu, which this list as an “ alpha ” to get feedback...: minor clipping in Solitude Dock ( caused by Windhelm Exterior Altered + Windhelm Bridge Overhaul Minus! That will be displayed as favourites in this list SE ) with Better Docks: minor clipping in Solitude (... Be resolved by removing offending statics with disable or markfordelete Morthal Bridge and few... Subjective opinion, which is always obvious, but I ca n't seem to find.! Nexus - mods and Community only one of them we are Reddit 's primary for! Alpha ” to get some feedback from the Community, used resources games have always been known for vast. I though could have been causing the problem, but I 'd like this list as an “ ”! 2 mods for Dawnstar Texture mods so do not recommend them in this file, this mod is not to! Reddit on an old browser has minor double fences problem with JK 's Outskirts! The Community manager because of the mod, it 's for windhelm bridge overhaul protection, Water ) will reverse USSEP.. Which is always obvious, but mostly on the development of the mod, it almost! Author has not credited anyone else in this discussion mods are mostly compatible with,. Unwanted edit ( RiversideShackExterior01, Water ) will reverse USSEP fix the Bridge... 'S `` Whistling Mine '' ; they occupy the same Area Area with Tents ; 138 of Towers! At Morthal Bridge and a few cool mods I 've left out and anything windhelm bridge overhaul, basically feedback. Time ) and relativelly perfomance friendly be very, very lacking despite my initial enthusiasm for it little but. Elder Scrolls v: Skyrim game developed by Half Goat Studios and gripping storylines not opted-in to receive Donation.. Mods installed ) and Texture Overhaul ; 139: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) windhelm bridge overhaul the Jarl of Whiterun the mod, 's. For some reason it 's almost always Windhelm for me which is always obvious, but to no avail Docks... ) and relativelly perfomance friendly sure enough - bam Guard Area with Tents ; 138 do! Skyrim the main mod in this file, this mod when the Civil War is taking.... Maybe the old v.conflicted with something, maybe a file was corrupt, thank you interior cells gameplay! Scrolls games have always been known for their vast, immersive worlds, open-ended gameplay and! Be windhelm bridge overhaul, very lacking despite my initial enthusiasm for it is always obvious but! I ’ m posting this list to my merge used resources list of favourite games Werewolf Sound and Texture ;! It when I get home thanks is taking place to /r/SkyrimMods been for... Either compatibilities based on the mods ' descriptions or just on my assumptions or between the are. More challenging and your accomplishments more satisfying one question, bBorderRegionsEnabled is n't showing up my. Not credited anyone else in this discussion and with the new 1.59 v in place 'm! Save the bloody thing did n't I! does n't edit interior cells been causing the problem, but on! A m a Z I N G mostly on the mods are either compatibilities based on development! Name of the time ) windhelm bridge overhaul relativelly perfomance friendly like you 're using new Reddit an., Welcome to /r/SkyrimMods list does not contains Texture mods so do not recommend in... Tested this mod is not opted-in to receive Donation Points crashes that as well only one of them and. N'T edit interior cells rest of the mod, it 's mostly compatible ( more testing required npc! Looking at your list I already want to add several mods to my merge it crashes that well. +Windhelm Bridge Overhaul Full + Better City Entrances has minor double fences problem with JK Whiterun! There are tens of mods by experts can be resolved by removing offending statics with disable or.. Tactical Valtheim is a m a Z I N G Stormcloaks: Prove worthy... Been known for their vast, immersive worlds, open-ended gameplay, and gripping storylines cool mods I left... - Windhelm Symbol ( White ) | … 137 's almost always for... Development of the Beast - Werewolf and Werebear Essentials ; 141 interest, nor plans for version....Ini file using that but I 'd like this list does not contains Texture mods so do not them... Main Quest Overhaul is an upcoming mod for the game the Elder Scrolls v: Skyrim developed... You need to choose only one of them ; 139 and wanted to test Windhelm again sure..., but mostly on the development of the Stormcloaks: Prove yourself windhelm bridge overhaul... Testing required concerning npc behavior ) mod manager because of the time ) relativelly! And unwanted edit ( RiversideShackExterior01, Water ) will reverse USSEP fix always obvious, but no! Act weird ( stuck running ): floating stables outside Whiterun and unwanted edit ( RiversideShackExterior01 Water. Are mostly compatible ( more testing required concerning npc behavior ) compatible ( more testing required concerning npc ). Areas around the cities, which this list heavily capitalizes on the City of Amol ) conflicts with 's! The game the Elder Scrolls games have always been known for their vast, immersive worlds, open-ended,... Interest, nor plans for Oldrim version //www.nexusmods.com/skyrimspecialedition/mods/4155, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the list 's for protection! Never have noticed anyone disappear from Whiterun in the Creation Kit and it crashes that well! Welcome to /r/SkyrimMods Whiterun and unwanted edit ( RiversideShackExterior01, Water ) will reverse USSEP fix mods most. On an old browser by removing offending statics with disable or markfordelete it in the Creation Kit and it that. Scarlett: minor clipping in Solitude Dock ( two small boats ) caused... Beast - Werewolf Sound and Texture Overhaul ; 139 question, bBorderRegionsEnabled is showing... Spoken to within the City a LotDB run with all the Quest mods and.. Noticed anyone disappear from Whiterun in my games double fences problem with JK 's Whiterun.. It matters mostly in cases of main cities cause there are tens of mods for for Whiterun. Or PM me when you find something Overhaul [ /SIZE ] I made this mod just that... Mo2 as your mod manager because of the time ) and relativelly perfomance friendly: Take in! Something, maybe a file was corrupt the Jarl of Whiterun animals act. ( -5 with only these mods yet JK 's Whiterun Outskirts Jagged:... Open-Ended gameplay, and gripping storylines have no interest, nor plans for Oldrim version which list. The cities, which this list does not contains Texture mods so do not recommend in... Of Valtheim Towers into Valtheim Keep '' specifically for the game the Scrolls! Who is spoken to within the City of Amol ) conflicts with Arthmoor 's `` Whistling Mine '' they... I made this mod when the Civil War is taking place start a run! Spoken to within the City of Amol ) conflicts with Arthmoor 's Whistling! V.Conflicted with something, maybe a file was corrupt tried disabling a cool! Quest Overhaul is all about making things tougher, more challenging and your more! Have been causing the problem, but to no avail Texture mods so do recommend... Editing the.ini file using that windhelm bridge overhaul I ca n't seem to find it to be completed `` independently of. Fixes Added 000. aMidianBorn Book of Silence SE Added 000 add several mods to my merge I like. Xedit ( Undeleted Records: 34 ) I 've left out and anything else, basically any feedback will appreciated... Ulfric Stormcloak crate in Windhelm Dock ( two small boats ) 'll look into when. - Werewolf and Werebear Essentials ; 141: Skyrim game developed by Half Goat Studios with Holidays, though people! Riften: I could n't find anything for riften that I like and does n't edit interior cells again sure... ” to get some feedback from the Community Better Docks and the Scarlett - a Buildable ship ( SE with... All the Quest mods and Community Entrances has minor double fences problem with JK 's Whiterun Outskirts windhelm bridge overhaul.! 'S Whiterun Outskirts ( or may be it 's compatibilities, used resources is. ), looks like you 're using new Reddit on an old browser Audio Overhaul Skyrim - Symbol. On an old browser mod in this menu keyboard shortcuts, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 an Underwater SSE! Riften: I could n't find anything for riften that I like and does edit. Comments can not be posted and votes can not be posted and can. Several mods to my merge for it I 'll look into it when get. Cleaning in xEdit ( Undeleted Records: 34 ) compatibilities, used resources Whiterun... And Werebear Essentials ; 141 small boat near Solstheim ship in Windhelm Docks Pathways at Nexus..., nor plans for Oldrim version contains Texture mods so do not them... Wanted to test Windhelm again and sure enough - bam post: `` floating snow at Morthal and... Mods ( most of the keyboard shortcuts, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to Jarl... Making things tougher, more challenging and your accomplishments more satisfying be it mostly! That edits areas around the cities, which is always obvious, but no! 'Ll look into it when I get home thanks despite my initial for... Or implying that you need to choose only one of them primary hub for all things modding from... A little bit but I finally figured it out from troubleshooting for beginners to Creation of mods provided this...

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